Map

Harvest Moon®: Echoes of Teradea Teradea region and route index

Last updated 2026-10-18. Checked against the sources below.

For a searchable world map, use the Walkthrough Forge link below. This independent tool opens on its own website. Our regional table and linked route guides cover the four towns, mist, and fast travel without treating an illustration as a navigation grid.

Four towns

TownClimateProblem the story names
Bloomfield VillageSeasonal farming; check the plot’s conditionsWolves on Wolf Hill
Tidewind VillageWarm coast; check local plot conditionsStorms and a stranded ferry
Quarrytop VillageCold northern route; prepare for the coldQuakes at the mine
Maplehill TownCheck local plot conditions; exact season not verified hereA university town out of rhythm
Open landscape in Harvest Moon: Echoes of Teradea
Official Steam screenshot. ©2026 Natsume Inc. / IMAGICA GEEQ Inc.
Town scene from Harvest Moon: Echoes of Teradea
Official Steam screenshot. ©2026 Natsume Inc. / IMAGICA GEEQ Inc.

Searchable world map

MapCoverage and limits
Open Walkthrough Forge’s interactive mapThird-party world and island maps with place/item search, category filters, and found-marker controls. Not operated by harvestmoon.pro or Natsume.

The map author says mine floors, building interiors, and villager schedules are excluded. No map or tracking code from that website loads here; following the link leaves this site.

Named places

Around Bloomfield: Spring Breeze Crossroads, Spring View Bridge, Wolf Hill, the wild strawberry fields, Underhill Cave, Wolfrock Cave. On the south road: Wildflower Bridge, Mane Grassland, Hoof Pond, Jade Plateau, Wind-Swept Great Bridge. Further out: the Fishing Zone, Glacier Grand Canyon, White Horse Ridge, the Forest of Echoes (including the south area), the Harvest Goddess Glade, and the Garden of Wisdom under Maplehill’s university.

From Tidewind’s Pier Plaza, travel north through Tidewind Corridor to Starfall Beach and the campground, then cross the shallow Meridian of the Great Sea toward the Sand Sea. The walking desert route continues into Fall Crossing Valley and Maplehill. Quarrytop’s approach instead starts at Bloomfield’s west bridge and runs north through the campground and Glacier Grand Canyon; a jumping mount is required at the chasm.

Reviving a regional Spirit Tree with Happilia clears associated mist. Warp statues reveal their area on the DocPad; Tiny’s travel unlocks at the Glade. Item Search marks items you have encountered. A numeric mist-clearance formula and a complete coordinate dataset were not verified in the checked sources.

Source checks

On 18 October 2026, the Walkthrough Forge world-map image loaded and its Pine Sap search returned matches. That verifies the external tool opens and searches, not every marker’s accuracy. Our route names follow fogu; we have not copied the map image or its dataset. Check each plot’s growing conditions before planting.

Questions this page answers

Where is the interactive map?

The “Open Walkthrough Forge’s interactive map” link opens an independent searchable map on Walkthrough Forge. This page supplies the regional and route guide, not a hosted copy of that tool.

How does the mist go away?

Revive the region’s Spirit Tree with a full bottle of that region’s Happilia.

Keep reading

Sources